#include "Effect.h"

#include "LowLevel.h"

namespace Audio
{
	void EffectGain(float input, sndcore::Channel* channel)
	{
		channel->SetGain(input);
	}

	void EffectPan(float input, sndcore::Channel* channel)
	{
		channel->SetPan(input);
	}

	void EffectDist(float input, sndcore::Channel* channel)
	{
		channel->SetCompressionDSPPower(input);
	}

	void EffectReverb(float input, sndcore::Channel* channel)
	{
		channel->SetDelayDSPPower(input);
	}
}